Lurk 'N' Load
Lurk ’n’ Load is an inversed hide-and-seek game for 2–8 friends in which the hiders must build a weapon and hunt down the Seeker.
One player is the Seeker: faster than everyone, melee only, and actively hunting. Everyone else is a hider, scavenging weapon parts hidden around the map. Collect enough, build the Scavengun, and the roles flip. The Seeker has to hide, and you get two shots to land.
How a round works
1) Scavenge. A 4-minute clock starts and every part gets scattered around the map. Press E to pick them up, but hoard more than half of what you need and your location gets pinged to the Seeker.
2) Build. Hiders standing close together pool their parts and channel a 3.5-second build on a random contributing player. A map-wide alarm goes off when it starts, the Seeker sees the builder through walls, and catching the builder interrupts it.
3) Hunt. One hider carries the Scavengun with 2 shots. The Seeker sees no marker on it, except briefly after a shot or when another hider is caught. Catch the carrier, or miss twice, and the gun breaks. Its parts scatter and everyone goes back to scavenging.
4) Overtime. If the clock hits zero with hiders still standing, respawns stop, the Seeker sees every hider through walls and any Scavengun only lasts 30 seconds.
Hiders win by hitting the Seeker with the Scavengun. The Seeker wins by catching every hider in overtime.
Features
- First-person for everyone
- Sprint, crouch, and mark the Seeker
- Private lobbies with a 5-character room code, no matchmaking
- Optional bots from the host
- Plays in the browser
- Touchscreen support
This is a prototype. After each round there’s a feedback form and a mailing-list sign-up, so tell me what felt unfair.
| Published | 13 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Phased Array Studios |
| Genre | Action |
| Made with | Unity, Blender |
| Tags | 3D, asymmetric, First-Person, hide-and-seek, Multiplayer, online-multiplayer, party-game, playtest, Prototype, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Ad-hoc networked multiplayer |
| AI Disclosure | AI Assisted, Code |



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